The C2S2C (pronounced See-Es-See) method can be applied to gamify any type of learning activity! WOW! This is my second learning friendly innovation for 2013 (First one: L2T3SEA learning framework)! Not bad, Al-Hamdulilla :)
CONFERENCE
On May 17, I will be giving a talk (30 min) and then facilitating a workshop (2 hours) exploring how we can gamify classroom learning at the 5th National Dental Students’ Scientific Conference (May 17-19th, 2013). The conference is organized by the International Medical University (IMU).
Description:
What if learning could be as engaging and addictive as Angry Birds? In this workshop, we will explore how we can use game mechanics to facilitate more engaging and inspiring learning experiences for our students. During the hands-on session we will explore three web 2.0 tools we can use to gamify classroom learning.
What if learning could be as engaging and addictive as Angry Birds? In this workshop, we will explore how we can use game mechanics to facilitate more engaging and inspiring learning experiences for our students. During the hands-on session we will explore three web 2.0 tools we can use to gamify classroom learning.
Learning Outcomes:
After this workshop, you will be able to:
- Discuss how game mechanics can be applied to facilitate more engaging student learning experiences.
- Apply game mechanics to any learning activity.
- Use three web 2.0 tools to gamify classroom learning.
PRESENTATION SLIDES
Here we go:RESOURCES
Here is easy access to the relevant resources for the workshop:*$ = No Free Version
Tools:
- Socrative
- Infuse Learning
- Poll Everywhere
- Classtools
- Raptivity ($)
- Knowledge Guru ($)
- 102 Free EduGames
Game on? :)
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