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"Marc Prensky, CEO of games2train and author of Digital Game-Based Learning, contends that the use of digital games will grow, attributing this notion to a generational gap between existing employees and employees now or soon-to-be entering the workforce. While some refer to these new workers as the Net Generation or the Digital Generation, Prensky identifies them as the Games Generation. Because these individuals have grown up with MTV, computers, video games, and the Internet as forms of interactive entertainment, he describes their learning style as craving interactivity."
Wednesday, July 18
An Intro to Online Training Games (By James Kirk and Robert Belovics)
Labels:
educational gaming
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